BlendShot
  • ๐Ÿ‘‹Welcome to BlendShot
  • Overview
    • ๐Ÿ’กWhat it does
    • โœจBlendShot Gallery
    • ๐Ÿ“ฆList of assets
      • ๐Ÿ‘•Fabric Materials
      • ๐ŸงฑArchitectural variations
      • ๐Ÿ’ Axalta Paint Palette
      • ๐Ÿ’ŽGem Stones
      • ๐ŸŒŠBasic Fluids
      • ๐ŸฅƒGlass
      • ๐Ÿ‘ขLeather Materials
      • ๐Ÿ”งMetallic Materials
      • ๐ŸงดPlastic Materials
      • ๐Ÿ‘ŸSynthetic Materials
      • ๐ŸชตWood Materials
      • โฌ›Paint Materials
      • ๐Ÿš˜Car Paints Materials
      • ๐ŸชจStones Materials
      • โ™ ๏ธProcedural Patterns
      • ๐Ÿ”˜Other Materials
      • ๐Ÿ–ผ๏ธList of HDRIs
      • โšœ๏ธExtra Assets
      • ๐ŸงฎColors Palette
  • Get Started
    • ๐Ÿ› ๏ธInstallation
    • โ”How to use it
    • ๐Ÿ“œBlendShot Reuse Terms
    • ๐Ÿ“žRequests
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  • Available Synthetic (more coming soon):
  • ๐Ÿ“ท Lets See
  • ๐Ÿ‘€ The Nodes
  • Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com
  1. Overview
  2. List of assets

Synthetic Materials

Take advantage of the versatility of BlendShot plastics to bring your ideas to life!

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Last updated 1 year ago

In addition to the wide range of materials already available, BlendShot also offers you the opportunity to explore two advanced materials: carbon fiber and nylon.

Carbon fiber:

  • Normal: Perfect for creating technical and sporting objects, such as bicycle frames, car parts and sports equipment. Its realistic texture captures every detail of the material, from the woven fibers to the glossy surface.

  • Glossy: ideal for adding a refined, modern touch to designer objects, such as watches, jewelry and home accessories. Its extremely glossy surface reflects light dramatically, creating a stunning visual effect.

Nylon:

  • Durable and versatile: Nylon is a perfect material for creating durable and functional items, such as bags, backpacks, sportswear and industrial components. Its realistic texture faithfully reproduces the appearance of nylon, from the woven fibers to the slightly rough surface.

Synthetic Materials use UV ๏ธ coordinates for their mapping. Make sure that you have done proper UV mapping ๏ธ to get the desired result.

Available Synthetic (more coming soon):

๐Ÿ“ท Lets See

Some macro renderings of materials

๐Ÿ‘€ The Nodes

A series of images showing what the shaders look like

Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com

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Page cover image
Cover

A macro image of the Carbon Fiber

Cover

A macro image of the Nylon

3 Materials and 20 Variations
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