๐Other Materials
Here is a list of versatile materials that can be useful for various applications, without belonging to a specific category.
Last updated
Here is a list of versatile materials that can be useful for various applications, without belonging to a specific category.
Last updated
In addition to the wide range of materials and textures already presented, BlendShot offers you a selection of extra materials that can be used in different situations and cannot be categorized into a single group.
Materials marked with *(UV)* need UV coordinates to be applied correctly to your model. UV coordinates define the location and orientation of the texture on the model.
Some macro renderings of materials
A series of images showing what the shaders look like
In the Add Shader socket of the Emissive Special, it is possible to insert an input shader as a base material relative to the emissive.
A macro image of the Clay
A macro image of the Basic Surface