# Other Materials

In addition to the wide range of materials and textures already presented, BlendShot offers you a selection of extra materials that can be used in different situations and cannot be categorized into a single group.&#x20;

{% hint style="info" %}
Materials marked with \**(UV)\** need UV coordinates to be applied correctly to your model. UV coordinates define the location and orientation of the texture on the model.
{% endhint %}

### Available "Other" Materials (more coming soon):

<div><figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FAYJA1HEv2UuOwJtnM3E4%2Fimmagine_2024-04-14_222259959.png?alt=media&#x26;token=2e995b6e-4c1c-46a9-b9eb-72d57d7d4102" alt=""><figcaption></figcaption></figure> <figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FNp5gHPJF2jVqEzOmxfJe%2Fimmagine_2024-04-14_222533275.png?alt=media&#x26;token=aa514026-cb6e-4fbc-8448-1e113a3a92e8" alt=""><figcaption></figcaption></figure></div>

## 📷 Lets See

Some macro renderings of materials

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>A macro image of the Clay</td><td></td><td></td><td><a href="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2F5B4viwK4lytM5XRictOH%2FClay.png?alt=media&#x26;token=1ebfa773-334d-4ab1-9337-894a6410f30d">Clay.png</a></td></tr><tr><td>A macro image of the Basic Surface</td><td></td><td></td><td><a href="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FQyijbG4l5rg28KUFs00t%2FClay1.png?alt=media&#x26;token=722d6d7c-8362-4cba-8a49-b698a07de4c5">Clay1.png</a></td></tr></tbody></table>

## 👀 The Nodes

A series of images showing what the shaders look like

{% tabs %}
{% tab title="Emissive" %}

<div align="left"><figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2Ft4UEuXjHaRl3W7W5ixFk%2Fimage.png?alt=media&#x26;token=454d32be-4406-42bd-a848-774b02f1d056" alt="" width="375"><figcaption><p>Click to Zoom</p></figcaption></figure></div>

{% hint style="info" %}
In the Add Shader socket of the Emissive Special, it is possible to insert an input shader as a base material relative to the emissive.
{% endhint %}
{% endtab %}

{% tab title="Basic Surface" %}

<div align="left"><figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FVae3pFbhHJiBz7cMCXu5%2Fimage.png?alt=media&#x26;token=bb18251b-67c6-4be2-a3e8-f1ef16f5989c" alt="" width="219"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Wireframe" %}

<div align="left"><figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FhjDN2JHJgWSbmkjNXrON%2Fimage.png?alt=media&#x26;token=138624ea-f75e-47f3-aa2f-192064cfc8d9" alt="" width="337"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Toon" %}

<div align="left"><figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FgjJyYQemCU0dttiQRNzU%2Fimage.png?alt=media&#x26;token=efbed92a-bf72-4a4c-87eb-2132036de991" alt="" width="275"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Volumetric" %}

<div align="left"><figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FLGMT4HEjXjm3kxCHvfXl%2Fimage.png?alt=media&#x26;token=27e5370d-128d-4404-b9e9-800f3349dc21" alt="" width="231"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Clay" %}

<div align="left"><figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FBE1CREwvL0SOCWXPwsSU%2Fimage.png?alt=media&#x26;token=3e739b0b-2313-4067-8dc7-39ae7af2e560" alt="" width="190"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}
{% endtabs %}

<figure><img src="https://1227885307-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZzP6fG0W9vtuo84rlKQU%2Fuploads%2FVgYF0jMc9FhTXfKh7ZNu%2FCopia%20di%20Copia%20di%20Copia%20di%20Copia%20di%20Copia%20di%2009%20(1200%20x%20600%20px)%20(20).png?alt=media&#x26;token=4b48b85d-b909-4ac0-b7c4-8842045b9756" alt=""><figcaption></figcaption></figure>

## **Spot an error or have feedback? send an e-mail to** <mark style="color:orange;">**<blendshot.info@gmail.com>**</mark>
