# Other Materials

In addition to the wide range of materials and textures already presented, BlendShot offers you a selection of extra materials that can be used in different situations and cannot be categorized into a single group.&#x20;

{% hint style="info" %}
Materials marked with \**(UV)\** need UV coordinates to be applied correctly to your model. UV coordinates define the location and orientation of the texture on the model.
{% endhint %}

### Available "Other" Materials (more coming soon):

<div><figure><img src="/files/I1n3niwLzmFWfAM5Xdyr" alt=""><figcaption></figcaption></figure> <figure><img src="/files/3IU97VDVhCY1pOuzD5sH" alt=""><figcaption></figcaption></figure></div>

## 📷 Lets See

Some macro renderings of materials

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>A macro image of the Clay</td><td></td><td></td><td><a href="/files/n1gfmUBXkgWB2rQBiV47">/files/n1gfmUBXkgWB2rQBiV47</a></td></tr><tr><td>A macro image of the Basic Surface</td><td></td><td></td><td><a href="/files/WuVKevSZ2rWH6pJzbijT">/files/WuVKevSZ2rWH6pJzbijT</a></td></tr></tbody></table>

## 👀 The Nodes

A series of images showing what the shaders look like

{% tabs %}
{% tab title="Emissive" %}

<div align="left"><figure><img src="/files/H1ErCk3oWBe1xlpsmWfV" alt="" width="375"><figcaption><p>Click to Zoom</p></figcaption></figure></div>

{% hint style="info" %}
In the Add Shader socket of the Emissive Special, it is possible to insert an input shader as a base material relative to the emissive.
{% endhint %}
{% endtab %}

{% tab title="Basic Surface" %}

<div align="left"><figure><img src="/files/pNhpb03BkPw4vAIfk4aE" alt="" width="219"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Wireframe" %}

<div align="left"><figure><img src="/files/qF2Yhg8tg3d2LzAunw6r" alt="" width="337"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Toon" %}

<div align="left"><figure><img src="/files/ilp10HqpoWBWlW5wxWla" alt="" width="275"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Volumetric" %}

<div align="left"><figure><img src="/files/nuUOpfdcbB49lN02BsP0" alt="" width="231"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Clay" %}

<div align="left"><figure><img src="/files/Xtegmba8VGCKnrN48bFz" alt="" width="190"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}
{% endtabs %}

<figure><img src="/files/2xCDfiGCffokNsLV9WEN" alt=""><figcaption></figcaption></figure>

## **Spot an error or have feedback? send an e-mail to** <mark style="color:orange;">**<blendshot.info@gmail.com>**</mark>


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