BlendShot
  • ๐Ÿ‘‹Welcome to BlendShot
  • Overview
    • ๐Ÿ’กWhat it does
    • โœจBlendShot Gallery
    • ๐Ÿ“ฆList of assets
      • ๐Ÿ‘•Fabric Materials
      • ๐ŸงฑArchitectural variations
      • ๐Ÿ’ Axalta Paint Palette
      • ๐Ÿ’ŽGem Stones
      • ๐ŸŒŠBasic Fluids
      • ๐ŸฅƒGlass
      • ๐Ÿ‘ขLeather Materials
      • ๐Ÿ”งMetallic Materials
      • ๐ŸงดPlastic Materials
      • ๐Ÿ‘ŸSynthetic Materials
      • ๐ŸชตWood Materials
      • โฌ›Paint Materials
      • ๐Ÿš˜Car Paints Materials
      • ๐ŸชจStones Materials
      • โ™ ๏ธProcedural Patterns
      • ๐Ÿ”˜Other Materials
      • ๐Ÿ–ผ๏ธList of HDRIs
      • โšœ๏ธExtra Assets
      • ๐ŸงฎColors Palette
  • Get Started
    • ๐Ÿ› ๏ธInstallation
    • โ”How to use it
    • ๐Ÿ“œBlendShot Reuse Terms
    • ๐Ÿ“žRequests
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  • Available "Other" Materials (more coming soon):
  • ๐Ÿ“ท Lets See
  • ๐Ÿ‘€ The Nodes
  • Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com
  1. Overview
  2. List of assets

Other Materials

Here is a list of versatile materials that can be useful for various applications, without belonging to a specific category.

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Last updated 1 year ago

In addition to the wide range of materials and textures already presented, BlendShot offers you a selection of extra materials that can be used in different situations and cannot be categorized into a single group.

Materials marked with *(UV)* need UV coordinates to be applied correctly to your model. UV coordinates define the location and orientation of the texture on the model.

Available "Other" Materials (more coming soon):

๐Ÿ“ท Lets See

Some macro renderings of materials

๐Ÿ‘€ The Nodes

A series of images showing what the shaders look like

In the Add Shader socket of the Emissive Special, it is possible to insert an input shader as a base material relative to the emissive.

Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com

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Cover

A macro image of the Clay

Cover

A macro image of the Basic Surface

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