๐Other Materials
Here is a list of versatile materials that can be useful for various applications, without belonging to a specific category.
In addition to the wide range of materials and textures already presented, BlendShot offers you a selection of extra materials that can be used in different situations and cannot be categorized into a single group.
Materials marked with *(UV)* need UV coordinates to be applied correctly to your model. UV coordinates define the location and orientation of the texture on the model.
Available "Other" Materials (more coming soon):
๐ท Lets See
Some macro renderings of materials
๐ The Nodes
A series of images showing what the shaders look like
In the Add Shader socket of the Emissive Special, it is possible to insert an input shader as a base material relative to the emissive.
Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com
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