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🔘Other Materials

Here is a list of versatile materials that can be useful for various applications, without belonging to a specific category.

In addition to the wide range of materials and textures already presented, BlendShot offers you a selection of extra materials that can be used in different situations and cannot be categorized into a single group.

Materials marked with *(UV)* need UV coordinates to be applied correctly to your model. UV coordinates define the location and orientation of the texture on the model.

Available "Other" Materials (more coming soon):

📷 Lets See

Some macro renderings of materials

Cover

A macro image of the Clay

Cover

A macro image of the Basic Surface

👀 The Nodes

A series of images showing what the shaders look like

Click to Zoom

In the Add Shader socket of the Emissive Special, it is possible to insert an input shader as a base material relative to the emissive.

Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com

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