โ๏ธExtra Assets
A number of additional resources that can be used to create pipes, patterns, imperfections, and to perform post-production.
In addition to extensive libraries of materials, textures and HDRIs, BlendShot gives you a host of extra tools to bring your 3D creations to life with even more precision, realism and creativity.
๐จ Imperfections Node
Create realistic and customizable procedural imperfections with BlendShot's Imperfections node. Simple sliders allow you to control roughness, graininess, cracks and other details to achieve an extremely realistic result
Imperfections do not require UV mapping!
The node can be dragged from the Asset Browser or can be called directly from the Shader Editor by pressing Shift + A
๐ณ Procedural Patterns
A set of nodes useful for generating regular procedural patterns, such as Square, Circular and Knurled.
Patterns do require UV mapping!
As with imperfections just drag the affected node or call it up with Shift + A, they need to be connected to Normal and/or alpha channels
๐งค Procedural Wrinkles
Procedural wrinkles are excellent for generating artificial folds on fabrics or any other type of material using Normal!
Wrinkles do not require UV mapping!
As with imperfections just drag the affected node or call it up with Shift + A
๐ญ Procedural Pipes
Procedurally generated pipes in the Shader Editor can be useful for a variety of purposes, ranging from Archviz to Sci-Fi renders.
As with imperfections just drag the affected node or call it up with Shift + A then connect it to the Displacement
To get detailed pipes, I suggest using curves instead of meshes with many polygons. After giving the curves some depth, you can subdivide them to increase the level of detail.
๐ช Artemis Compositor
This node is handy for doing real-time post-production. Simply connect it in compositing mode, and when you return to the real-time view, you can adjust the parameters in real time
As with imperfections just drag the affected node or call it up with Shift + A then connect it to the Image
Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com
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