BlendShot
  • ๐Ÿ‘‹Welcome to BlendShot
  • Overview
    • ๐Ÿ’กWhat it does
    • โœจBlendShot Gallery
    • ๐Ÿ“ฆList of assets
      • ๐Ÿ‘•Fabric Materials
      • ๐ŸงฑArchitectural variations
      • ๐Ÿ’ Axalta Paint Palette
      • ๐Ÿ’ŽGem Stones
      • ๐ŸŒŠBasic Fluids
      • ๐ŸฅƒGlass
      • ๐Ÿ‘ขLeather Materials
      • ๐Ÿ”งMetallic Materials
      • ๐ŸงดPlastic Materials
      • ๐Ÿ‘ŸSynthetic Materials
      • ๐ŸชตWood Materials
      • โฌ›Paint Materials
      • ๐Ÿš˜Car Paints Materials
      • ๐ŸชจStones Materials
      • โ™ ๏ธProcedural Patterns
      • ๐Ÿ”˜Other Materials
      • ๐Ÿ–ผ๏ธList of HDRIs
      • โšœ๏ธExtra Assets
      • ๐ŸงฎColors Palette
  • Get Started
    • ๐Ÿ› ๏ธInstallation
    • โ”How to use it
    • ๐Ÿ“œBlendShot Reuse Terms
    • ๐Ÿ“žRequests
Powered by GitBook
On this page
  • ๐Ÿ’จ Imperfections Node
  • ๐Ÿ”ณ Procedural Patterns
  • ๐Ÿงค Procedural Wrinkles
  • ๐Ÿญ Procedural Pipes
  • ๐Ÿช„ Artemis Compositor
  • Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com
  1. Overview
  2. List of assets

Extra Assets

A number of additional resources that can be used to create pipes, patterns, imperfections, and to perform post-production.

PreviousList of HDRIsNextColors Palette

Last updated 1 year ago

In addition to extensive libraries of materials, textures and HDRIs, BlendShot gives you a host of extra tools to bring your 3D creations to life with even more precision, realism and creativity.

๐Ÿ’จ Imperfections Node

Create realistic and customizable procedural imperfections with BlendShot's Imperfections node. Simple sliders allow you to control roughness, graininess, cracks and other details to achieve an extremely realistic result

Imperfections do not require UV mapping!

The node can be dragged from the Asset Browser or can be called directly from the Shader Editor by pressing Shift + A

By using the Opacity slider, you can adjust the intensity of an imperfection, while the two Roughness parameters at the top allow you to manage the basic roughness. Each imperfection has its own scale!

Normal will be active only after activating the opacity of an imperfection

With the On Edge parameter you can place imperfections along the edges, while with Mask Strength and Mask Distance you can adjust the strength and distance of the mask, respectively.


๐Ÿ”ณ Procedural Patterns

A set of nodes useful for generating regular procedural patterns, such as Square, Circular and Knurled.

Patterns do require UV mapping!

As with imperfections just drag the affected node or call it up with Shift + A, they need to be connected to Normal and/or alpha channels


๐Ÿงค Procedural Wrinkles

Procedural wrinkles are excellent for generating artificial folds on fabrics or any other type of material using Normal!

Wrinkles do not require UV mapping!

As with imperfections just drag the affected node or call it up with Shift + A


๐Ÿญ Procedural Pipes

Procedurally generated pipes in the Shader Editor can be useful for a variety of purposes, ranging from Archviz to Sci-Fi renders.

As with imperfections just drag the affected node or call it up with Shift + A then connect it to the Displacement

To get detailed pipes, I suggest using curves instead of meshes with many polygons. After giving the curves some depth, you can subdivide them to increase the level of detail.


๐Ÿช„ Artemis Compositor

This node is handy for doing real-time post-production. Simply connect it in compositing mode, and when you return to the real-time view, you can adjust the parameters in real time

As with imperfections just drag the affected node or call it up with Shift + A then connect it to the Image

As in BlendShot Start, you can split the real-time rendering into two parts: the background and the total image. This allows you to select and customize the background completely procedurally! However, remember that you will need to turn on transparency in the Film panel to get the Alpha channel input.


Spot an error or have feedback? send an e-mail to blendshot.info@gmail.com

๐Ÿ“ฆ
โšœ๏ธ
Drag and Drop from Asset Browser
Shift + A in the Shader Editor
Video Tutorial
Just an example
Just an example
Just an example
Video Tutorial
Video Tutorial
Video Tutorial
Video Tutorial
Page cover image