Extra Assets
A number of additional resources that can be used to create pipes, patterns, imperfections, and to perform post-production.
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A number of additional resources that can be used to create pipes, patterns, imperfections, and to perform post-production.
Last updated
In addition to extensive libraries of materials, textures and HDRIs, BlendShot gives you a host of extra tools to bring your 3D creations to life with even more precision, realism and creativity.
Create realistic and customizable procedural imperfections with BlendShot's Imperfections node. Simple sliders allow you to control roughness, graininess, cracks and other details to achieve an extremely realistic result
A set of nodes useful for generating regular procedural patterns, such as Square, Circular and Knurled.
Procedural wrinkles are excellent for generating artificial folds on fabrics or any other type of material using Normal!
Procedurally generated pipes in the Shader Editor can be useful for a variety of purposes, ranging from Archviz to Sci-Fi renders.
To get detailed pipes, I suggest using curves instead of meshes with many polygons. After giving the curves some depth, you can subdivide them to increase the level of detail.
This node is handy for doing real-time post-production. Simply connect it in compositing mode, and when you return to the real-time view, you can adjust the parameters in real time