# Fabric Materials

{% hint style="info" %}
Fabric type materials (exept Cammo) use UV ️ coordinates for their mapping. Make sure that you have done proper UV mapping ️ to get the desired result.
{% endhint %}

### Available Fabrics (more coming soon):

<figure><img src="/files/fpYPuWGnuoMmZR5fqImZ" alt=""><figcaption><p>13 Materials and 150 Variations</p></figcaption></figure>

## 🔷 Different patterns

There are currently 12 different patterns available, each of which already includes several variations. This means you have a wide range of options to customize your design.&#x20;

Are prefabs boring? Choose the Base materials and have fun creating!

<figure><img src="/files/amVif6IeWHyKyjeJmesb" alt=""><figcaption><p>13 Base Pattern</p></figcaption></figure>

## 📷 Lets See

Some macro renderings of materials

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>A Macro image of the camouflage fabric</td><td></td><td></td><td><a href="/files/IzmlqRSrHSMTcp01mgha">/files/IzmlqRSrHSMTcp01mgha</a></td></tr><tr><td>A Macro image of the cloth fabric</td><td></td><td></td><td><a href="/files/u7CRYVkrcVSAfahyrvuc">/files/u7CRYVkrcVSAfahyrvuc</a></td></tr></tbody></table>

## ⚠️ Tips and Warning

{% tabs %}
{% tab title="Input Images" %}
Want to give your fabric an even more personal touch? Upload a custom image and create a truly unique effect. You could use a photo, drawing or any other image you like.

<figure><img src="/files/AUwYyy2sGcOHeNSfEaEx" alt=""><figcaption><p>Nodes to be used to upload custom images</p></figcaption></figure>

{% hint style="info" %}
By connecting textures to sockets in unconventional ways, you can create effects that will amaze yourself and your customers!
{% endhint %}
{% endtab %}

{% tab title="Control Sheen" %}
To fine-tune the Sheen property, navigate to the dedicated Sheen tab and modify the various parameters provided. For controlling Opacity, change the Tint value. Alternatively, you can adjust the Roughness parameter to influence the overall sheen effect.

{% embed url="<https://drive.google.com/file/d/1BKSDPGyBaLsSlLtUidJcPmoRafDAKLCq/view?usp=sharing>" %}
{% endtab %}

{% tab title="⚠️ Displacement" %}
{% hint style="warning" %}
To achieve realistic and accurate fabric displacement, you need to increase the amount of polygons in the mesh. Alternatively, you can enable adaptive subdivision, which automatically subdivides the mesh based on the curvature of the surface.
{% endhint %}

<div align="left" data-full-width="true"><figure><img src="/files/XsauXkCzXQsUgSqAyqVp" alt=""><figcaption><p>Render with Adaptive Subdivision ON</p></figcaption></figure></div>

{% embed url="<https://drive.google.com/file/d/1xEAXONT0dAYGcdPBkymg2n5ERMIdSq80/view?usp=sharing>" fullWidth="false" %}
How to activate Adaptive Subdivision
{% endembed %}
{% endtab %}

{% tab title="⚠️ Normal Map" %}
{% hint style="warning" %}
If lowering the "Map Strength" slider does not see a decrease in the strength of the normal map, it means that the material is set to "Displacement and Bump." In this case, you will also have to lower the "Displacement" slider to get the desired effect.
{% endhint %}

{% embed url="<https://drive.google.com/file/d/1BU-lFR2gjemcqM8B4TIJ_zWrpG5vJ3X0/view?usp=sharing>" %}
A video showing how to properly check normal
{% endembed %}

{% endtab %}
{% endtabs %}

## 👀 The Nodes

A series of images showing what the shaders look like

{% tabs %}
{% tab title="Cammo" %}

<div align="left" data-full-width="true"><figure><img src="/files/UIqVl4gonJrCOA09dzgV" alt="" width="250"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Cloth" %}

<div align="left"><figure><img src="/files/XyqAhStyrj0t7W5kRVV5" alt="" width="167"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}

{% tab title="Velvet" %}

<div align="left"><figure><img src="/files/FJjkXY7xNKeq0bq36io5" alt="" width="375"><figcaption><p>Click to Zoom</p></figcaption></figure></div>
{% endtab %}
{% endtabs %}

<figure><img src="/files/2xCDfiGCffokNsLV9WEN" alt=""><figcaption></figcaption></figure>

## **Spot an error or have feedback? send an e-mail to** <mark style="color:orange;">**<blendshot.info@gmail.com>**</mark>


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