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How to use it

A simple how to use guide

🧩 RemeshIT – Main Remeshing Engine

The RemeshIT button is the heart of the BQR workflow. When pressed, it automatically adds a chain of modifiers (Remesh → Bevel → Subdivision Surface) optimized to convert dense, triangulated geometry into a clean, quad-dominant mesh suitable for boolean operations and further modeling.

This operator is particularly useful for CAD imports or high-poly assets that need to be transformed into smoother, concept-friendly, quad-based geometry, ready for boolean operations!

🔍 Main Workflow Parameters

Octree Depth

What it does: Controls the level of detail of the voxel remesher.

  • Higher values create finer geometry but also increase polygon count.

  • Lower values reduce detail and simplify the mesh more aggressively.

Example Video

Shape

What it does: Adjusts the profile curve of the bevel.

  • A value of 0 creates a concave bevel.

  • A value of 1 creates a convex bevel.

  • 0.5 gives a uniform, even bevel.


✨ Refining Parameters

Controls how many times the smoothing modifier is applied to the mesh. It helps soften the shading and clean up minor artifacts after remeshing.


🔨 Modeling

The Mirror feature automatically creates a Mirror modifier with an empty object at the world center. Select mirror axes (X, Y, Z), set Merge/Clip options, and control its position in the modifier stack with a single click.

🛠️ Finalization Parameters

Applies all the modifiers added during the RemeshIT process (Remesh, Bevel, Subsurf, etc.), converting them into real geometry.

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