How to use it
A simple how to use guide
Last updated
A simple how to use guide
Last updated
The RemeshIT button is the heart of the BQR workflow. When pressed, it automatically adds a chain of modifiers (Remesh → Bevel → Subdivision Surface) optimized to convert dense, triangulated geometry into a clean, quad-dominant mesh suitable for boolean operations and further modeling.
This operator is particularly useful for CAD imports or high-poly assets that need to be transformed into smoother, concept-friendly, quad-based geometry, ready for boolean operations!
Octree Depth
What it does: Controls the level of detail of the voxel remesher.
Higher values create finer geometry but also increase polygon count.
Lower values reduce detail and simplify the mesh more aggressively.
Tip: Use values between 4–6 for most boolean-friendly results.
Shape
What it does: Adjusts the profile curve of the bevel.
A value of 0 creates a concave bevel.
A value of 1 creates a convex bevel.
0.5 gives a uniform, even bevel.
Tip: 0.5 is the most stable and recommended for general use.
Controls how many times the smoothing modifier is applied to the mesh. It helps soften the shading and clean up minor artifacts after remeshing.
Tip: Use higher values (e.g. 30–50) if your mesh looks too rough or jagged after remeshing. Be careful not to overdo it excessive smoothing might blur sharp details.
The Mirror feature automatically creates a Mirror modifier with an empty object at the world center. Select mirror axes (X, Y, Z), set Merge/Clip options, and control its position in the modifier stack with a single click.
Tip: you can move the mirror in the modifiers by moving it before or after the remesher according to your needs
Applies all the modifiers added during the RemeshIT process (Remesh, Bevel, Subsurf, etc.), converting them into real geometry.
Tip: Use this before exporting or unwrapping to lock in your final mesh. A backup is automatically created in a hidden collection, just in case.